For Michael and the other gamers, the VirtNet can make your wildest fantasies become real. And the more hacking skills you have, the more fun. Who wants to play by the rules anyway?
But some rules were made for a reason. One gamer has been taking people hostage inside the VirtNet with horrific consequences.
The government needs Michael to track down the rogue gamer, but the risk is enormous and the line between game and reality could be blurred forever . . .
The plot is quite interesting, but
so saw the twist. I guess from half way through the book. It sort of obvious,
but it’s not. I felt like there was a twist so then the twist would obviously
be that.
Dashner has created an interesting
world. Virtual Internet worlds have been a thing since the 80s. You do it naked
for some reason; you can just image all the dodgy things people do in their coffins
(that what the box things you lie whilst in the virtual world is called). Sell safes (I
don’t think that’s right phrase) are fun.
The chapters have this weird
layouts where there parts in them and don’t really get why. It doesn’t really
serve any purpose that I can work out.
We have the typical trio, two
boys and one girl (who usually ends up dating one of the boys in the trio and
that totally doesn’t get old). Michael is the main character with Bryson and
Sarah being the back-up. It is a bit formatted
but I like to think that Bryson is actually 40 year man with two kids he
doesn’t see, deciding maybe he attempt another go as being a stand-up comedian
and Sarah is a 12 year old boy who just starting to notice other boys. We do
only meet them in the virtual world. This is more a plot/world driven book, you
just have to like the characters enough that you care if they die, which I did
find myself doing.
Overall, I gave this book 4 out of
5 stars for tangents. I do plan to continue the trilogy. I am intrigued.
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